REVIEW OF PREVIOUS RESEARCH

Literature Reviews: Key Features

3 theory that previous researchers used    


Technology accepted model Theory

Technology Acceptance Model Technology Acceptance Model (TAM; Davis, 1989) has been one of the foremost persuasive models of technology acceptance, with two essential factors impacting an individual’s intention to utilize new technology. the purpose of this this model is to predict the acceptability of a tool and identify the changes which must be brought to the system in order to make it useful to everyone.


Diffusion of Innovation (DOI)

Diffusion of Innovation (DOI) Theory, created by E.M. Rogers in 1962, is one of the oldest social science theories. It begun in communication to clarify how, over time, an idea or item gains momentum and diffuses (or spreads) through a particular population or social system. The conclusion result of this diffusion is that individuals, as portion of a social system, embrace a new idea, behavior, or product. Adoption implies that a individual does something in an unexpected way than what they had already (i.e., purchase or use a new product, acquire and perform a new behavior, etc.). The key to adoption is that the individual must see the idea, behavior, or product as new or innovative. It is through this that diffusion is possible. Moreover, the adoption of electronic transaction is essential for transparency, accountability and reduction of cash related fraud, the fundamental elements of economic growth and development (Mieseigha and Ogbodo 2013).

There are adopter categories, and whereas the majority of the general population tends to drop within the middle categories, it is still necessary to get it the characteristics of the target population. When advancing an innovation, there are diverse methodologies used to request to the different adopter categories.

Innovators - These are individuals who need to be the primary to undertake the innovation. They are venturesome and inquisitive about new ideas. These individuals are exceptionally willing to take risks, and are frequently the first to create new ideas. Exceptionally little, if anything, needs to be done to appeal to this populace.

Early Adopters - These are individuals who represent opinion pioneers. They appreciate leadership roles, and grasp change opportunities. They are as of now aware of the need to change and so are exceptionally comfortable embracing new ideas. Strategies to offer to this population include how-to manuals and information sheets on implementation. They don't require information to persuade them to change.

Early Majority - These individuals are rarely leaders, but they do receive new ideas before the normal individual. That said, they typically need to see prove that the innovation works before they are willing to adopt it. Strategies to appeal to this populace include success stories and prove of the innovation's effectiveness.

Late Majority - These individuals are doubtful of change, and will only adopt an advancement after it has been attempted by the majority. Strategies to offer to this populace include information on how numerous other individuals have attempted the innovation and have adopted it effectively.

Laggards - These individuals are bound by tradition and exceptionally conservative. They are exceptionally doubtful of change and are the hardest gather to bring on board. Strategies to offer to this population include statistics, fear appeals, and pressure from individuals within the other adopter groups.

Unified Theory of Acceptance and Use of Technology

The unified theory of acceptance and utilize of technology (UTAUT) is a technology acceptance model created by Venkatesh and others in "User acceptance of information technology: Toward a unified view. These  models have been in use to explain usage intentions in terms of social influence and cognitive instrumental processes in technology acceptance (Davis, Bagozzi & Warshaw 1989) and user intention of using information systems and subsequent usage behaviour. behavior, there are four key which is.

1) Performance expectancy 

2) Effort Expectancy

3) Social Influence

4) Facilitating Conditions


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